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Farm Rules & Economy Balance
Started by Gurrutt

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Gurrutt

Gurrutt

Founder Member
Joined
14 Oct 2025
Last Seen
25 Oct 2025
Topics
3
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Minecraft
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Farm Rules & Economy Balance

Keeping the sheep Titans world fair, stable, and lag-free.

 

  Allowed Farms

Keep farms small, efficient, and player-driven.

Manual or semi-automatic builds are fine — no massive redstone loops.

  • Crops: wheat, carrots, potatoes, beetroot, sugar cane, cactus, bamboo, pumpkins, melons
  • Trees: normal or piston harvesters (no TNT dupers)
  • Bees & Flowers: honey or honeycomb farms
  • Animals: small pens for cows, pigs, sheep, chickens
  • Villagers: trading halls capped at ~20 villagers per town
  • Iron Farms: one small iron golem farm per town (no megafarms)

 

 

      Banned Farms

Anything that breaks the economy or causes server lag.

  • Raid farms
  • Guardian farms
  • Gold farms
  • Iron megafarms linking multiple villages or chunk loaders
  • Emerald or villager trade loops
  • AFK fish farms
  • Sculk XP farms
  • TNT dupers, zero-tick farms, or redstone clock spam
  • Enderman XP towers or other extreme mob grinders
Gurrutt · 12 months ago · Last edited: 12 months ago