Farm Rules & Economy Balance
Keeping the sheep Titans world fair, stable, and lag-free.
Â
 Allowed Farms
Keep farms small, efficient, and player-driven.
Manual or semi-automatic builds are fine — no massive redstone loops.
- Crops: wheat, carrots, potatoes, beetroot, sugar cane, cactus, bamboo, pumpkins, melons
- Trees: normal or piston harvesters (no TNT dupers)
- Bees & Flowers: honey or honeycomb farms
- Animals: small pens for cows, pigs, sheep, chickens
- Villagers: trading halls capped at ~20 villagers per town
- Iron Farms: one small iron golem farm per town (no megafarms)
Â
Â
    Banned Farms
Anything that breaks the economy or causes server lag.
- Raid farms
- Guardian farms
- Gold farms
- Iron megafarms linking multiple villages or chunk loaders
- Emerald or villager trade loops
- AFK fish farms
- Sculk XP farms
- TNT dupers, zero-tick farms, or redstone clock spam
- Enderman XP towers or other extreme mob grinders